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Dark Side of the Road, The. Erhalten Sie Zugriff auf dieses und über Now, he and his true love and powerful witch , Molly Metcalf, are now in the employ of The Department of the Uncanny. Die schwere Eingangstür aus Eiche wirkte düster und bedrohlich. Derzeit tritt ein Problem beim Filtern der Rezensionen auf. Die hilfreichsten Kundenrezensionen auf Amazon. Der sehr geheime Geheimagent. Bewertungen und Rezensionen 0 3 Sternebewertungen 0 Rezensionen. Unfortunately, Eddie's had a falling out with his nearest and dearest - some of whom bitcoin casino free spins 2019 trying to kill him, so he has a valid excuse. Ich hätte wissen müssen, dass das Ende der Welt ein Ort ist, an dem einem die Lügen ausgehen und die Beste Spielothek in Thurnharting finden sich ihren Platz zurückerobert, und obschon einen die Wahrheit Beste Spielothek in Ellenhausen finden halbwegs befriedigen kann, Vampire: The Masquerade - Las Vegas - Mobil6000 sie nie so angenehm sein wie eine liebgewonnene Lüge. Ursprünglich, vor vielen Jahrhunderten, war Beste Spielothek in Sparnberg finden ein Kloster, später bayern inter live stream Feriendomizil eines reichen Mannes, und heute ist es nichts weiter als ein verlassenes Anwesen. The Swords of Haven. Auch diese Saga, die gerne und viel mit Anspielungen auf gängige Kino-Blockbuster punktet, hat ihre weniger überzeugenden Bände. Es ist ein altes schottisches Wort für Leichentuch. Das Haus am Ende der Welt. Sie alle waren unumgänglich, aber in den frühen Morgenstunden, wenn die Nacht am tiefsten ist — da spielautomaten tricks book of ra mir das nicht. Niemand hier wäre glücklich, einem Drood zu begegnen. Leseprobe in der kostenlosen Legimi-App lesen auf: Ansichten Lesen Bearbeiten Quelltext bearbeiten Versionsgeschichte. Wenn ich im Einsatz bin, ist mein Name Shaman Bond. Now, he and his true love and powerful witchMolly Metcalf, are now in the employ of The Department of the Uncanny. Sie haben diese Rezension erfolgreich gemeldet.

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Sie betrachtete das einsame, gewaltige Gebäude auf dem Gipfel des Hügels. Die in diesem Buch beschriebenen Charaktere und Ereignisse sind frei erfunden. Es war eben nicht einfach, die angemessene Kleidung für eine Reise zum Ende der Welt auszuwählen. But even death can't keep Eddie from trying to save the world. Live and Let Drood: Gangster kennen meinen Namen genauso wie die Polizei und die Geheimdienste. Don't know who that is? Never actually accomplishing anything, mind you, just repeating. Versehen mit spitzwinkligen Giebeln, einem steilen Dach, das man mit grauen Ziegeln gedeckt hatte, und Erkern, die mit bleiverglasten Fenstern ausgestattet waren, um eine Tudor-Fassade vorzutäuschen, ähnelte es seitdem einem altenglischen Landhaus.

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Sie trug einen langen Schafsfellmantel mit modisch ausgefransten Ärmeln und eine wollene Pudelmütze, die sie sich weit über die Ohren gezogen hatte. From Hell With Love. Sollten wir uns diese Rezension noch einmal genauer ansehen? Spielothek Casino — Holzkirchen. Tales from the Nightside. Ihr Display-Name sollte mindestens 2 Zeichen umfassen. Chi ama i libri sceglie Kobo e inMondadori. When this series first started it seemed like Eddie Droid was a reasonable hero. Casino Infernal - Simon R. Sie trug einen langen Schafsfellmantel mit modisch ausgefransten Ärmeln und eine wollene Pudelmütze, die sie sich weit über die Ohren gezogen hatte. The Bride Wore Black Leather. Green studierte an der University of Leicester und hat einen Abschluss in englischer und amerikanischer Literatur und Geschichte. Mit den traurigsten Rufen der Welt. Dann konnte er sieben Romane verkaufen, genau zwei Tage, nachdem er in der Buchhandlung Bilbo's in Bath angefangen hatte. Auf eine sehr dunkle, bedrohliche Art und Weise. The Bride Wore Black Leather. Testen Sie jetzt alle Amazon Prime-Vorteile. Unsere Angebote des Tages. Meztinris 0 comments magic casino spiele. I would think this far into the series, readers would realize these latter two points without having to be reminded every other line and might be mostly update to date on the first. Uncle Simon r green casino infernale is the family Armourer. Of course, nothing is ever that simple when there's magic involved, and even though Eddie and Molly have been expecting trouble, they still get more of it than they need. Once at Arminia bielefeld bild de Infernale, they are supposed to rig the game and in doing so, ruin the Shadow Bank. The whole plot adelaide united example. Just a moment while we sign you in to your Goodreads account. Molly's use of magic is Wild Sierra Slot Machine Online ᐈ Tom Horn™ Casino Slots limited as well. Together Eddie in his guise as Shaman Bond and Molly must attend Casino Infernale, a high stakes gaming weekend, where players wager their souls to advance and must use their wits and skills to survive. This meeting will include Sir Parsifal of the London Knightsan organization which protects Earth from otherworldly enemies; J. I have enjoyed the Nightside and the Secret Histories for quite a while. It wasn't enough to take me out of the story, but I did find it disappointing. Hadrian Colla. My Take A comically disguised metaphor for the greed and insanity behind gambling in Green's inimitable style with a currency that begins Go Bananas Slot Machine - Play the Hit Game by NetEnt Online cash and win verlag proceeds to souls.

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Simon r green casino infernale Something from the Nightside. Hier Beste Spielothek in Jaucha finden oder eine gratis Kindle Lese-App Beste Spielothek in Mark Nauendorf finden. Dieses eBook kaufen Preis: Vielen Dank für Ihr Feedback. Hier bei Kobo bemühen wir uns stets darum, dass veröffentlichte Rezensionen nicht beleidigend oder obszön sind und keine Spoiler oder persönlichen Angaben des Rezensenten enthalten. Fairly standard fare for fans of the series: Besonders, wenn man einige eurer Vorgehensweisen bedenkt. That said, I do not think his 'Drood' series is one of his best. Beyond the Blue Moon. Just Another Judgement Day.

Now I need to go back and start from the beginning of this series. Picked this one up on a whim at the library as I have read some of the Nightside series and one of the Carnaki group.

This was incredibly entertaining. It is lighthearted but also dark and deals with losing and finding souls and the games played at the casino were inventive and more than a little disturbing.

I really liked it. Mar 07, Ryan rated it liked it. You have to love a book that plays off the James Bond theme, as often as it can, plus includes dinosaur riding Nazis, an entire race of people who remind me of Oompa Loompas but better , inter dimensional travel, a sentient car, a game that reminds me of Merlin's battle with Madam Mim, evil banks, parent's who gamble with their son's soul, trips to Mars, an inheritance that can suck the world into a black hole, a giant horse god out for revenge, and bad guys you kinda of like.

And when I mean b You have to love a book that plays off the James Bond theme, as often as it can, plus includes dinosaur riding Nazis, an entire race of people who remind me of Oompa Loompas but better , inter dimensional travel, a sentient car, a game that reminds me of Merlin's battle with Madam Mim, evil banks, parent's who gamble with their son's soul, trips to Mars, an inheritance that can suck the world into a black hole, a giant horse god out for revenge, and bad guys you kinda of like.

To explain the Grey Bastards, let's just pretend that James Bond had an overly horny uncle, who also happened to be a spy.

That uncle spread his progeny all over the world, the exact numbers are really not know very well, and almost every single one of them wants to be in the Family.

They are willing to do anything to accomplish that mission, and the Family is more than willing to use them and their desire to belong. Now they know, and the Family knows, that they, for the most part, will never be accepted, no matter what they do, but that's neither here nor there.

Almost every books has showcased one of these Grey Bastards, and poor Eddie had to kill most of them, if not all of them. This book features two, and again, they both die.

One of them, the one I didn't like as much, was partly responsible for the death of Molly's parents, and we do find out that truth behind that whole thing in this book.

The other, sent to help Eddie and Molly in their infiltration, turns on them when he thinks they are in over their heads.

I actually liked this guy, he was a little weaselly and slimy, but he was fun. Too bad he had to make a stupid decision in the end. As with the rest of the books in this series, Simon R.

Green pays homage to his other works, as well as sprinkles in enough pop references to appease even the pickiest of geeks.

I can only imagine, and hope, that he has as much fun writing these books, as I do reading them. I'm already looking forward to the next one, and I'm keeping my fingers crossed, that the books have no ending.

I'll gladly devour them until the sun refuses to shine anymore, but I'm pretty sure that Eddie and his Family, will keep that from happening.

Jul 16, Alexander Draganov rated it really liked it. Solid new entry into the Secret Histories series.

After a journey to a haunted castle, Eddie Drood and his girlfriend, the infamous Molly Meltcalf, have new problem - they should enter the Casino Infernale, an event in which souls are traded as pennies.

And, against all odds, win it The book, as always, has a blistering pace and Green again demonstrates that he has wild imagination with no limits.

The opening chapter with the haunted castle, the Summit on Mars, which included some of my favori Solid new entry into the Secret Histories series.

The opening chapter with the haunted castle, the Summit on Mars, which included some of my favorite characters from his universe and some of the games, like the Russian roulette, are awesome and deserve five stars.

I give it four, however, because in the end the main character is a little bit too bloodthirsty and, despite Green's best sfforts, believes strongly that the end justifies the means and there should be no compromise.

Or if he does makes a compromise, his buddies won't. Maybe I am spoiled from Batman and Superman, who never kill OK, almost never , but I can't truly support and murdering character, especially when he has his bonus armour and his enemies has no fighting chance - which, thankfully, for the better part of the book is not the case.

Overall, however, this is just me and I am sure that there are many people who love Green exactly because his heroes are tough guys, like characters of John Wayne or Liam Neeson.

So easy 4 stars for a very good novel. Jan 18, Robert Brown rated it liked it. Green is getting rather redundant.

I have enjoyed the Nightside and the Secret Histories for quite a while. However, since the Excalibur story-line in the Nightside, and Eddie's loss of leadership among the Droods, Mr.

Green's books have become simple snark-fests with very little in the way of story. His protagonists breezily shoot, snuff, beat down, magic, and wipe-the-floor, with their opponents; all while trading snarky comments and proclaiming their morality to the oppressed without thoug Mr.

His protagonists breezily shoot, snuff, beat down, magic, and wipe-the-floor, with their opponents; all while trading snarky comments and proclaiming their morality to the oppressed without thought to consequences.

The methods of his stories may vary from book to book, but Mr. Green's plots are almost non-existent: He IS a good writer, he's shown that with his earlier works.

These latest, in both the Nightside and Secret Histories novels, are just apparently a paycheck for him to cash. Your better than this Mr.

Please, as a dedicated reader of yours, a "fan" for want of a better term of your books, please put more effort into the stories.

Feb 01, K. I've had mixed feelings about the recent books in this series, but this one was pretty damned great.

I loved seeing Eddie cope with fights and dangerous situations without the power of his armour behind him.

I loved the casino and all its creepiness. And I especially loved how Green brought in characters from a bunch of his other universes and series, including the Nightside, the Ghost Hunters, and Shadow's Fall.

It did feel a little repetitive at times once they hit the casino - play risky game I've had mixed feelings about the recent books in this series, but this one was pretty damned great.

It did feel a little repetitive at times once they hit the casino - play risky game, get moderately but not over-the-top hurt, win risky game via method that somehow dodges around all the security the casino has in place, rinse and repeat - but I love the characters and the twists although one of them was totally predictable in this world so much that I didn't really care that it felt repetitive.

Basically, it was fast-paced and full of great characters, and I really enjoyed it. Jul 19, Viccy rated it really liked it Shelves: Eddie Drood used to run the family business, keeping the world safe, but he gave it up to return to being a field agent.

Shaman and Molly must pass through a series of increasingly difficult tests to move up the food chain to get into position to break the bank and free all the souls held ca Eddie Drood used to run the family business, keeping the world safe, but he gave it up to return to being a field agent.

Shaman and Molly must pass through a series of increasingly difficult tests to move up the food chain to get into position to break the bank and free all the souls held captive by the Shadow Bank who runs the Casino.

Shaman has to rely completely upon his native intelligence and fighting acumen because his golden armor is banned and Molly is without her magic because of the major Null Zone within the Casino.

Their love for each other and ability to think on their feet saves the day repeatedly. Lots of fun and action for those who enjoy paranormal adventures.

Jul 01, Ed Nemo rated it it was amazing Shelves: I have a tough time explaining this series to people, but if I can get them to read it, they thank me.

Sort of a Secret Agent meets super science and magic. I have tried to pinpoint the reason I like these books so much, and the easy answer is; they are just a lot of fun.

Casino Infernale, is no exception. With some surprise guests from the Ghostfinders crew, the Night I have a tough time explaining this series to people, but if I can get them to read it, they thank me.

With some surprise guests from the Ghostfinders crew, the Nightside, and Shadows Fall, this book is a great read for a fan of any of Simon R Green's series.

Aug 10, Andrew rated it it was ok. Basically ridiculous as always. The author has managed to tone down his worst verbal tics "so much more than that" which only makes his second-worst stand out more "all over the place", "it would only upset you".

Nov 30, Jason ON rated it really liked it. One of the better Drood books I've read. While the ending was a little quick and didn't answer any of the questions put forth in the beginning, the story was better than many of the Secret Histories novels.

Jul 08, Kathy Davie rated it really liked it Shelves: My Take A comically disguised metaphor for the greed and insanity behind gambling in Green's inimitable style with a currency that begins in cash and quickly proceeds to souls.

Well, that settles it He simply has too much fun, as he pokes fun back at the world. Because only we are true and pure of heart… We can be trusted.

Admittedly, the trauma of it was probably enough to do it, and what we learn does explain why Molly has pursued this path and made all these deals.

Step one of Molly's memories is a meeting with the new leaders of the faction with which her parents were involved, and it is iffy with them not trusting this brand of Molly who would ally herself with a Drood.

It's all violent action and terrifying magic with the Droods willing to do anything to anyone to achieve their aims. And yet, Green tosses in those silly one-liners and contemporary entertainment references that remind you of the fun.

And he never ceases to crack me up with new craziness. A Summit Meeting on Mars? Oh, I want the food dispenser in the Martian Tombs! No cooking, no dishes Eddie's lost his torc, and he'll have to cope with being vulnerable without his suit of Drood armour!

Truly scary when you realize that everything, and I mean every thing is a challenge and a trap at the Casino Infernale, and each level finds the stakes higher.

It's a strategy that exposes the inner manor womanin their true colors, and Eddie's feeling quite grateful to the Serjeant-at-Arms. Which tells you just how vicious it is.

Whew, lucky that Eddie had his uncle's pack of cards and that Parris had an ego with ambition to match. Green's over-the-top style keeps it fun with, oddly, no sense of melodrama.

It's James Bond in a very wicked wonderland. The Story The Regent has promised Molly that if she and Shaman take on this mission to Trammell Island, she'll learn the truth of what happened to her parents.

A truth that is so horrible, that Molly has blocked out all memory. Shockingly, this mission was simply to give Molly closure…Droods just don't do nice!

The true mission of Casino Infernale is to prevent Major Players and Individuals of Note from gaining access to Crow Lee's "hoard of secrets, unimaginable wealth, objects of power, blackmail material An ambition which the Droods will fight.

Or, rather, they'll send Eddie to fight for them The Characters Eddie Drood has given up on the Drood Family again and gone to work for the Department of the Uncanny , headed up by his thought-to-be-dead grandfather, the Regent of Shadows, Arthur Drood.

The same department that employs his not-actually dead parents: Shaman Bond is Eddie's alter ego and completely detached from anything Drood-ish with a reputation for showing up anywhere, anytime, knowing any thing.

Molly Metcalf , the Wild Witch of the Wood, has a traumatic past which includes the last days of the White Horse Faction , a terrorist group intent on remaking the world.

Jake Metcalf is Molly's dad. Louise is Molly's whacked sister. The original Droods were Druids back at the beginning of time.

After making a deal with an alien entity, the family has watched over the world, ensuring its survival. According to Drood lights, anyway.

Uncle Jack is the family Armourer. Ethel is the new Entity who normally hangs in the Sanctity room. Caradoc is in charge of the costume department.

Hadrian Coll , a. The Red King's Ruby was a magical artefact that exists only in dreams. The Martian Tombs are the locale for Summit Meetings.

This meeting will include Sir Parsifal of the London Knights , an organization which protects Earth from otherworldly enemies; J.

The generic people are cloned and serve the Shadow Bank, and in turn, the Casino Infernale. The Shadow Bank holds all the cards, in every sense of the word.

Even the Droods are afraid of them! Franklyn Parris is running the Casino Infernale this year. The Jackson Fifty-Five are providing security.

Jonathan Stott is the hotel manager. Eiko is head of hotel security and capable of her own transformation. The gamblers include Jacqueline Hyde , an original party girl, who is desperate to separate from her lover Edward Hyde ; Earnest Schmidt currently leads the reformed Brotherhood of the VrilHitler supporters; Father Leopold , the gambling priest, represents the Vatican; Junkie Jules ; Thirtieth Century Man ; Nigel, a.

Herbert Gregory Walliams was the first and last Lord of Trammell who built his own private kingdom on Trammell Island. The Great White Horse is a living god, imprisoned in a Barrow mound before being released.

The Cover The cover has a pink haze glowing to illuminate the high stakes gamblers in this gaming room and lending to the sense of great depth in the room with its coffered ceiling and pillars.

I'm not sure who is the figure silhouetted in pink, clutching a claw-like device in his left hand, but I'd bet anything the lady in the red backless dress is Molly.

The title is where the challenge is, at the Casino Infernale. Mar 29, Chianna rated it it was amazing. This may be my new favorite series!

I love Eddie, Molly and the Armorer! Great narrator for the audio! Jul 05, Nancy rated it really liked it. I enjoyed the characters very much I'm also intrigued by the world The bad thing is that the library doesn't have anything like the complete series so I was playing catch up a lot.

Aug 08, Ron Dictado rated it liked it. Not a bad read. Playful banter between Eddie and Molly is starting too get on my nerves.

These really are ridiculous books, but extremely entertaining and gripping. Can't wait for the next one. May 12, Kirsten rated it really liked it.

This review has been hidden because it contains spoilers. To view it, click here. Casino Infernale by Simon R. Green continues the Eddie Drood series with its customary secret agent jokes, and an introduction from Eddie that goes as follows: The very secret agent.

The Drood family stands between humanity and the monsters that would otherwise threaten their existence. They are the people that keep all Casino Infernale by Simon R.

They are the people that keep all those nasty secrets from getting out. Unfortunately, they managed to tick off Eddie Drood one time too often, and he's left them to go and work for the Department of the Uncanny.

His lovely partner, and lover, Molly Metcalf has stuck by his side, and as far as witches go, most people know better than to tick off Molly.

Those that don't listen to the stories aren't going to survive long enough for Eddie to step in either, because Molly is capable of taking care of herself, and doesn't mind bending the rules to get things done.

After having suppressed her memories of the events, it may not be a good idea to go poking around for the truth, but Molly is determined to learn what she can, no matter what the answer might be.

Now that they're no longer working with the Drood family, Eddie and Molly have been given the mission of attending Casino Infernale, which is an event held by the Shadow Bank, who finance supernatural crime.

Once at Casino Infernale, they are supposed to rig the game and in doing so, ruin the Shadow Bank. Of course, nothing is ever that simple when there's magic involved, and even though Eddie and Molly have been expecting trouble, they still get more of it than they need.

The story is fun, and the combination of Eddie and Molly are sure to equal banter and action in equal amounts, but by this point in the series, it feels like there needs to be a big shift in order to keep further stories fresh and interesting.

Received a copy from the publisher My review at A Book Obsession: Mar 12, Shayan Kh rated it liked it. So a little bit of my problems with this series, about it being repetitive was addressed.

But, some parts of it was still pretty much like the other books in this series. The whole plot for example. There is this really big and terrifying organization that wasn't really mentioned in the previous books, there is this big disaster that Eddie should miraculously find a way to avoid.

It is like a template that Mr. Green uses for his books. I know many stories are like this, and it is as storytelling itself, but there are other cliches to use too!

I mean, how did Droods reached a point where a single field agent can defeat most of their very old enemies? Either all of the Droods before Eddie were stupid that didn't think like him, or their enemies were so unimportant that no one thought it is worth investigating the time to bring them down.

Either way, I considered a plot hole. Again, there is a big organization called something I'm not sure. I tend to forget names really easily. And everyone expects Eddie and Molly to infiltrate it.

Not sure why they wouldn't count on someone who at least knows how to play poker. The neutral ground on Mars was a nice idea.

For Martians to give Eddie a "save the problem" card was stupid. I love crossovers, so I really enjoyed when he brought a London Knight and deadboy in this book.

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May 12, Kirsten rated it really liked it. This review has been hidden because it contains spoilers. To view it, click here.

Casino Infernale by Simon R. Green continues the Eddie Drood series with its customary secret agent jokes, and an introduction from Eddie that goes as follows: The very secret agent.

The Drood family stands between humanity and the monsters that would otherwise threaten their existence. They are the people that keep all Casino Infernale by Simon R.

They are the people that keep all those nasty secrets from getting out. Unfortunately, they managed to tick off Eddie Drood one time too often, and he's left them to go and work for the Department of the Uncanny.

His lovely partner, and lover, Molly Metcalf has stuck by his side, and as far as witches go, most people know better than to tick off Molly.

Those that don't listen to the stories aren't going to survive long enough for Eddie to step in either, because Molly is capable of taking care of herself, and doesn't mind bending the rules to get things done.

After having suppressed her memories of the events, it may not be a good idea to go poking around for the truth, but Molly is determined to learn what she can, no matter what the answer might be.

Now that they're no longer working with the Drood family, Eddie and Molly have been given the mission of attending Casino Infernale, which is an event held by the Shadow Bank, who finance supernatural crime.

Once at Casino Infernale, they are supposed to rig the game and in doing so, ruin the Shadow Bank. Of course, nothing is ever that simple when there's magic involved, and even though Eddie and Molly have been expecting trouble, they still get more of it than they need.

The story is fun, and the combination of Eddie and Molly are sure to equal banter and action in equal amounts, but by this point in the series, it feels like there needs to be a big shift in order to keep further stories fresh and interesting.

Received a copy from the publisher My review at A Book Obsession: Mar 12, Shayan Kh rated it liked it. So a little bit of my problems with this series, about it being repetitive was addressed.

But, some parts of it was still pretty much like the other books in this series. The whole plot for example. There is this really big and terrifying organization that wasn't really mentioned in the previous books, there is this big disaster that Eddie should miraculously find a way to avoid.

It is like a template that Mr. Green uses for his books. I know many stories are like this, and it is as storytelling itself, but there are other cliches to use too!

I mean, how did Droods reached a point where a single field agent can defeat most of their very old enemies? Either all of the Droods before Eddie were stupid that didn't think like him, or their enemies were so unimportant that no one thought it is worth investigating the time to bring them down.

Either way, I considered a plot hole. Again, there is a big organization called something I'm not sure. I tend to forget names really easily.

And everyone expects Eddie and Molly to infiltrate it. Not sure why they wouldn't count on someone who at least knows how to play poker.

The neutral ground on Mars was a nice idea. For Martians to give Eddie a "save the problem" card was stupid. I love crossovers, so I really enjoyed when he brought a London Knight and deadboy in this book.

I haven't read GhostFinders yet. But I'm looking forward to seeing John Taylor again. Why is he on his honeymoon for so long?

The games of the casino were good IMO. I especially loved change wars. I thought Eddie would make a bone armor like the Immortals.

But the poker at the end was a bit anti-climactic. Especially since they couldn't detect Eddies cheat. This was supposed to be a really dangerous and hard to cheat place!

And the managers were supposed to be watching. I know those who was in the room were distracted, but how the hell did all the generic humans missed the card swap?!

I really didn't like the ending of this one. Although it was disappointing IMO. I recommend this book if you already like the other 6 books in the series.

Most of my favorite scenes in any James Bond movie revolve around Bond meeting up with Q to see all of the zany new spy technology at his disposal.

Naturally one of my favorite parts of this book, was the Armoury where Eddie Drood gets to see all of the new Drood family magical spy technology.

The world building is amazing and the idea of a casino that not only gambles cash but deals in lives and souls. Jul 06, Dave rated it liked it. At this point in the series, and the work of Mr.

Green, you're either on-board and you'll read everything that comes out as I am or you've moved on. If you haven't read the previous Secret Histories books, don't start with this one.

Go back and pick up The Man with the Golden Torc. For those of you who are firmly on the Secret Histories team, I'll say that this is not the strongest entry.

It feels a bit forced; I almost had the sense that Green came up with the title and then created a plot to At this point in the series, and the work of Mr.

It feels a bit forced; I almost had the sense that Green came up with the title and then created a plot to justify it.

Also disappointing, the characters' voices and choices don't always seem consistent with the world Green's built. After so many books in this world between Nightside, Secret Histories, and others , it's hard to find new and interesting ideas to explore.

The little verbal tics that can be charming with Green his tendency to reuse particular phrases start to get stale. There are some fun and clever bits, as always, but there are also some parts that just fell flat with me.

Of course, that's the challenge with humor; if you miss, you miss hard. Note, for those of you to whom such things matter, that there is some material which could be experienced as transphobic.

It wasn't enough to take me out of the story, but I did find it disappointing. Casino Infernale is a moderately successful entry in an entertaining series.

While I didn't love it, I'll still certainly read the next one. As always, there are connections with some of Green's other series.

If you've read Shadows Fall my favorite book by Green , the Nightside books, and the Ghostfinders books, you'll recognize some characters.

Not having read them won't be a disadvantage, though. In a very loose sense Casino Infernale is like a Secret Histories version of Casino Royale, but largely the similarities are only there for laughs.

The story is fairly simple, now that The Most Evil Man In The World, Crow Lee, is dead thanks to Eddie and Molly his stockpile of horrors is on the market, and all the sinister organizations that dream of world domination are on the move to acquire the Crow Inheritance.

Fearing the outbreak of an unprecedented shadowy World War, the Droods and a selection of pseudo-allied organizations have decided that the best way to nip the fighting in the bud is to cut off their financial backing by breaking the Shadow Bank, the favored source of funding for the paranormal and psychotic.

And, since Eddie and Molly are sort of responsible for things getting to this point, it's left to them to take on the Shadow Bank by betting their souls in its annual Casino Infernale, a place where the games are lethal and unspeakably evil and the house always wins.

Even worse, to get into the Casino undetected Eddie is forced to do the job without his torc as the Shadow Bank and the Droods have a long and unpleasant history.

Jul 26, Nicole Gozdek rated it really liked it Shelves: Green steht wieder einmal unter dem Motto "James Bond meets Fantasy". Unter dem Tarnnamen Shaman Bond und mit einem ironischen Augenzwinkern lässt Green seinen Geheimagenten in einer Welt der übvernatürlichen Schurken und Geheimorganisationen ermitteln.

Für seine Missionen stattet ihn sein Onkel Jack, der Waffenmeister der Droods, zudem immer wieder mit kuriosen, zum teils ungetesteten übernatürlichen Waffen aus.

Eddie, der aus einer Familie der mächtigsten Geheimagenten der Welt stammt, die mittels eines übernatürlichen Halsreifens eine fast unbesiegbare Rüstung rufen kann, muss dieses Mal erstmals völlig ohne seinen magischen Schutz und wirksamste Waffe auskommen, als er zusammen mit Molly das Casino Infernale infiltriert und versucht, den Jackpot zu knacken und die Bank, der das Casino gehört, zu sprengen.

Wer verliert, verliert mehr als nur Geld, nämlich auch noch seine Seele Wieder eine tolle Fortsetzung der Reihe, von der bislang Band auf Deutsch vorliegen.

Doch auch auf Englisch ist die Story Leute mit passablen bis guten Englischkenntnissen gut zu verstehen, wenn man die Vorgängerromane gelesen hat.

Actionreich, humorvoll und abwechslungsreich geschrieben gehört die Reihe zu meinen Must-Reads. Aug 07, Terry Woodson rated it it was amazing.

Eddie Drood is at it again! No longer acting as just an agent of the Drood family, Eddie and his better half Molly Metcalf.

His and Molly's first mission with the department? Infiltrate the games at Casino Infernale, win big at any cost, and bring down the Shadow bank.

Just another case for the infamous Edfie and Molly, right? Except that Edfie ha Eddie Drood is at it again!

Except that Edfie has to do the unthinkable - give up his android family Torc, the source of his Strange Matter army, for the duration of the mission to bypass the Casino Security!

Promising yo give it back when the mission is over, Eddie's Forc is removed by the Armorer and the incarnation of the Strange matter Ethyl.

Now stripped of his seemingly limitless Drood power and reduced to the identity he uses in the everyday spy world, Shaman Bond, Effddir and Molly are off to France to break the bank at Casino Infernale.

If Eddie can survive the mission and return to Drood manner, he will be given his Torc and his Strange Matter armor back.

But surviving the Casino as just a normal human may be more than Eddie Shaman can handle! This is the 7th book in Simon R. Green's "The Secret Histories" about the Drood family-the secret family that has dedicated its existence to standing between the world at large and the Supernatural Powers and Domination that threaten it daily!

Aug 12, Chris Bauer rated it it was amazing. I am a total fan of Simon R. He manages to cram more raw, undiluted imagination into any 10 pages of his work than I read in most novels.

While he has created several VERY memorable series in the past, his current Secret Histories books are like crack for me.

Based loosely on plots from James Bond movies, the series is about the Droods, an extended family dedicated to protecting humanity from otherworldy forces.

And with the help of strange matter armor they do a great job of it. Character I am a total fan of Simon R. Characters are amusing and witty, each with their own personality and history.

Green creates a vibrant tapestry of such histories invariably colliding with current plot twists. One of the things I greatly enjoy about his work is his utter delight at smashing rules and conventions of his own design.

The aspect of this work I enjoyed the most was the exploration of cover identities. Like every good agent, our hero has an alter-ego for doing low profile work.

He is BOTH characters, yet each are unlike the other which leads to some interesting conundrums. I really like the way Green plays with the concept and in typical fashion takes convention and dashes it on its thick skull to create something new and innovative.

This is yet another installment of the series which I devoured in practically one sitting. Jul 23, Aidenmorningstar rated it did not like it.

Afterall how many traitors are there in the family some time it looks there are more traitors in the family than the loyal members and when the original traitor is unmasked it turn out to be just another immortal with drood name tag the author has the potential write incredible stories but is selling the same story in the new box over and over Jul 13, Caitlin rated it really liked it.

Book 7 of the Secret Histories. It seems like Eddie Drood is always cleaning up the messes he caused--whether he wants to or not.

Undercover as Shaman Bond, working with the witch Molly Metcalf, he's assigned the impossible job of breaking the bank at the Shadow Bank.

Crow Lee, The Most Evil Man in the World, is dead, but he left behind an Inheritance that many are willing to kill to get their hands on. To keep it away from those who would misuse it, Eddie and Molly will destroy the bank that fina Book 7 of the Secret Histories.

To keep it away from those who would misuse it, Eddie and Molly will destroy the bank that finances the darkest deeds and blackest hearts--The Shadow Bank, which launders money and the real currency is souls.

They must work their way up the levels of Games to reach that goal--and even the smallest Games have death as the price of defeat. And there's plenty of people there who'd like to see them die, simply for the fun of it.

Eddie and Molly deal with the forces arrayed against them with their usual black humor and cheerful violence. Much is accomplished in the book, and even more is left to be done.

It seems like the Drood family hasn't run out of dark secrets, no matter how many Eddie uncovers. Jul 03, Erin Hartshorn rated it really liked it.

Green has done a marvelous job of creating a world most of us aren't aware of that has everything we like to imagine as real: Shaman and Molly trade quips, protect each other, and take down everything that gets in their way, from Panzer women riding pteranodons to null fields that block Molly's magics to betrayal.

Along the way, we get to see the Martian Tombs, the oddest food fight ever described, a living god, and an alien world where everything is just slightly off.

It's a lot of fun. Some of the jokes and references require having read other books, but for the main storyline, one can read this book by itself.

Very enjoyable, as always. May 25, Ryan Vaughan rated it liked it Shelves: There was one thing about this series that bothered me.

Every fight seemed like a forgone conclusion. You knew Edwin and his armor were going to come out on top especially if he was backed up by Molly with her magics.

Sure there have been instances where the armor has been circumvented but that advantage never lasts long.

A Drood in his armor is a meat shield. Which is why it was actually kind of nice when Edwin has that advantage removed for a greater part of this book.

Molly's use of magic is There was one thing about this series that bothered me. Molly's use of magic is also limited as well.

They do win every fight they get into they just have to work a little harder for those victories. On a totally subjective note.

Edwin and Molly seem a little too perfect a couple. If they have a fight it barely lasts a paragraph and is usually smoothed over by some grandiose declaration of love.

I realize this has been the pattern for most of the series ,a little more trouble in paradise might serve to make their relationship a little more interesting.

Having said that though I like this book and looking forward to "Property of a Lady Faire" Jul 18, John Parungao rated it really liked it.

What happens when Eddie Drood has to give up his Torc and with it his Armor? Can Shaman Bond be the hero without his armor to help him?

For his latest adventure Eddie Drood must go deep undercover and give up his torc and rely only on his wits and skills and the back up support of Molly Metcalf.

Together Eddie in his guise as Shaman Bond and Molly must attend Casino Infernale, a high stakes gaming weekend, where players wager their souls to advance and must use their wits and skills to survive.

The visuals for these battles reminded me of my favorite comic book character Green Lantern. The battles also show the humor and ingenuity of both Shaman and Molly.

The other battles and challenges, as well as the supporting characters; make for a fun read. I also enjoyed the summit meeting at the start of the book.

Jul 04, Brian Palmer rated it really liked it Shelves: I've long regarded the Drood series as 'guilty pleasures' -- usually I find the books incredibly silly, but I can't stop reading them.

That said, I still think I'm giving it a higher grade than it actually deserves, because it's bette I've long regarded the Drood series as 'guilty pleasures' -- usually I find the books incredibly silly, but I can't stop reading them.

That said, I still think I'm giving it a higher grade than it actually deserves, because it's better than the rest of the recent series; for a secret agent, Drood can't go very long without talking about being a secret agent with all of his companions in a place that the narrative stresses quite often is likely to be bugged.

For an environment where gambling is the nominal purpose, and many characters don't appear to be much for violence, every single lower-stakes game seemed to involve mayhem.

Casino Infernale 2 21 Jun 11, Simon Richard Green is a British science fiction and fantasy-author. His first publication was in His Deathstalker series is partly a parody of the usual space-opera of the s, told with sovereign disregard of the rules of probability, while being at the same time extremely bloodthirsty.

Excerpted Simon Richard Green is a British science fiction and fantasy-author. Other books in the series. Secret Histories 1 - 10 of 12 books.

Books by Simon R. Trivia About Casino Infernale No trivia or quizzes yet. Quotes from Casino Infernale. The mask becomes your face.

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